Of course, you can always go the plunderer route, and prey on your neighbors, but once you enter the food chain, don't be surprised when a bigger fish preys on your goods buildings. Many special event buildings offer goods returns and are available at random through the antique dealer. Whoever came up with the term 'fair trade' should be exiled from the entire universe. Here's a comment I wrote recently regarding the topic. If I am prevented from building a Great Building I want by needing 200 Wine, I'll offer 400 gasoline for it, and be thankful for the trade. Unfortunately Inno has made this more difficult by using the term 'Fair Trade' in its mobile version trade window as a checkbox and 'fair' in its description of trade on its Wiki. Fair Trade Ratios Differing definitions of what actually is fair trade can be controversial within the game. Goods buildings are slow, yielding 30 goods /day if you use 4 or 8 hour settings, and are vulnerable to plundering.įair trade may be a 1:1, but it depends on demand. I usually use goods buildings to either trade a lot, or to break through a stall in my research. You can level up buildings from cultural settlements that yield 50 goods a day, but that takes some time. I've gotten 200 whale oil from a relic before. So before debunking the myth, let’s first define the term. The Temple of Relics can yield some nice rewards. 1 In my experience, the words fair trade are bandied about and a lot of folks don’t even know what they mean. Click to expand.Plunder proof ways include some great buildings (Tower of Babel, Lighthouse, etc.) and wishing wells.
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